Now that production has started, I will be modelling, ambient occluding and texturing assets for my final project. There is a long list of assets that I have to create, so I might batch a few assets in pictures together at the end of each month. With the design document as a guide, creating assets should be fluid and straight-forward with technical hiccups to be expected!
This month was dedicated to creating infrastructure and the house in its roughest stage. Priority went on assets such as doors, doorframes, pillars and columns. These will populate the walls and fill the gaps where the doors need to go on the early stage of the build so we have a better “feel” for the house rather than just a bunch of walls with holes in.
To further aid spatial awareness and room layout, this month has been a bit table mad, I have also dedicated a bit more time to focus on the ornate fireplace, with several different sections being merged into the one asset. I wanted to add a consistent feel to the design of the assets as shown in the orthographics; this also meant that I could lift parts of other assets to build new ones. You can see this in the fireplace that is surrounded by a truncated and slightly edited ornate doorframe model from last month. This made for efficient time usage whilst maintaining quality.