Monday, 26 October 2009

It has been a while....



It has been a long time since I have uploaded and a whole project has slipped through the net and a new project has started to grow.

After the After Effects project, we were split into groups and set breifs. We set up a google site as a comminication platform as well as weekly group meetings. It was a very strong learning experience for me and the team as not only did we have forced teams, we also had to work with programmers from the programming course. luckily, the chemistry of the group saw that everyone got on and buckled down with the work.
Our group made a family racing puzzle game, where one player drove, whilst the others would complete puzzles on an overlay then had the choice to help or hinder the driver.

My part in the project was to design the prince for whom you are racing to crown, some royal advisors, various other assets, including a cow lion and the terraforming of the racecourse that was done directly into the torque engine. This included placing all of the assets once they had been collected.

here are some images from the project:







here are an assortment of in game footage from the development stage:

video video

video video

Wednesday, 25 February 2009

After effects

Here is a small group project we worked in a three for. It was a short project and is a mock teaser trailer for an imaginary wii game.

Washing women and the pantastic adventure

Another scene from our project envolved making four washer women by a river. I took the approach of making the women in multiple parts, so that they could be fully animated in five or six frames . The end result was successful and here is one of the frames. I was rather fond of the liquify tool on photoshop.




The grand finale of our project was a silent tracking shot out side of the dome followed by a pan up to look at the research area around the dome. The pan was made up of 60 frames that were taken from Maya, printed off, traced by hand, scanned in and then painted on Photoshop. This was a very repeatative process which cost a little bit of sanity. here is a rough video of the pan, before it was finished off and neatened up.














Here are just some shots from the outside world.

But wait, there's more...

One of the scenes we animated was a kitchen with a pot boiling over. Here are the maya to Photoshop pictures. The technique was primitive but worked well enough, I printed off a screen shot from Maya, traced it into a line drawing and then scanned it into Photoshop. This was also done for a rotascope that I shall show further on.

Tuesday, 24 February 2009

long needed update

Hello all,
It's been a good five months since the last updates...
The project that we started over the summer has long been completed and marked.
here are some key pictures and descriptions of what happened. I shall talk to my work partner to see if he managed to get the finished flash file on the internet and post a link if he has.





The basic idea behind our concept came from a seed storage bunker somewhere cold....where they are gathering every seed on the Earth to store for future things.
Our concept is on a bigger scale. A long time before the flash is set, a civilization has set up a bio-dome to preserve and maintain a small village of primative people who live off the dome, un aware that they were being watched by a long gone race.

Here are the stages that the village took to be made. I was in charge of the 3D side of production. Although a 2D animation, we decided to make it accurate by modelling out the world in MAYA. The work here was modelled by me but the finished article was by Rhys Thomas, put in to show how it looked.

Monday, 29 September 2008

work in progress





Tuesday, 23 September 2008

Second Year Level Design Concepts

First brief:
Produce a series of drawings for the design of a virtual environment, inspired by forms in nature.
The design should pay particular attention to differences in scale, from small to large, macro to micro.

I started forming ideas of a straight clash between nature and industry but soon reflected on the brief to discover this wasn't what was being asked for. regardless, here is an image that was manipulated in photoshop.


After the rethink, i started afresh.
My approach to this has been to take forms of nature such as toadstools, trees and flowers to transform into structures. I have made some initial sketches of ideas which will be uploaded shortly.