

The rooms have been drawn out seperately and are awaiting the A3 scanner ready for photoshop. With each room will come a set of wall panel orthographics, birdseye view and list of relevant assets plus a dynamic picture.
This blog will follow my progression through my final two years of Computer Games Design(BA). It will show Pre-production, conceptual and final pieces for various projects.


The Scandal is an explorative narrative-driven interactive experience that unearths the far from glamorous life of Regency Britain. You play a wife of a successful public figure, but the relationship is stale, the children you bore are looked on as inferior and you yearn to break away from the social constraints of high aristocracy.
The Scandal doesn’t fall easily into a set genre; it is not technically a typical game as it has no profound mechanic or objective. It does however have a conclusion that you reach through play. The game play is passive, and very player art and character led, there are no enemies forcing you to make quick decisions under heavy gunfire. This game is intended to break many conventions of commercial games practice in order to create something that uses games in an engaging manner.
The game is set entirely indoors, in a large house. The game is being aimed in the direction of atmosphere and feeling, with reference to the artist Hammershoi, so things will look basic but on purpose. We have compiled a list of assets, characters and rooms that need designing or thinking through. I shall be posting development and finished designs as and when they have been completed or scanned.









